November 22 - 23, 2012
The 11th Annual Workshop on Network and Systems Support for Games (NetGames 2012) will be held in Venice, Italy, on October 29-30, 2012. NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of today’s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames also provides industry keynote and panel discussions. Submissions are solicited on all aspects of networked games, including (but not limited to):
• Scalability, cloud support, client-server, and P2P system architectures
• Efficient message distribution and network protocol design
• Latency issues and lag compensation techniques
• Network traffic modeling, measurement, and impact on network infrastructure
• System benchmarking, performance evaluation, and provisioning
• Operating system enhancements, service platforms, and middleware
• Massively Multiplayer Online Gaming (MMOG)
• Multiplayer usability and user behavior studies
• Personal communications and conferencing in games
• Mobile games, resource-constrained systems, and context-based adaptation
• Networks of sensors and actuators, networked haptics
• Quality of service, quality of experience, and content adaptation
• Dynamic and user-generated content authoring and management
• Content creation: non-linear storytelling, object capturing, algorithmic creation
• Security, authentication, accounting and digital rights management
• Cheat detection and prevention
• Social networking in multiplayer games

Venue

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